Coding Rock Paper Scissors Lizard Spock Game

<!DOCTYPE HTML>
<html lang="en">
	<head>
		<title>Rock Paper Scissors Lizard Spock</title>
		<meta http-equiv="content-type" content="text/html; charset=utf-8">
	</head>
	<body>
	
		<div id="game"></div>
		
		<div id="score">
			<div class="column">Won: <span id="won">0</span></div>
			<div class="column">Lost: <span id="lost">0</span></div>
			<div class="column">Draw: <span id="draw">0</span></div>
		</div>
		
		<div id="result"></div>
		
		<style>
		
			#game
			{
				margin:50px auto;
				max-width:500px;
			}
			
			#game button
			{
				border:none;
				opacity:0.8;
				width:20%;
				font-size:60px;
				cursor:pointer;
				background:transparent;
			}
			
			#game button:hover
			{
				opacity:1;
			}
			
			#score
			{
				font-size:26px;
				max-width:500px;
				min-height:32px;
				margin:5px auto;
			}
			
			#score:before,
			#score:after
			{
				content:'';
				display:block;
				clear:both;
			}
			
			.column
			{
				float:left;
				width:33.33%;
				text-align:center;
			}
			
			#result
			{
				font-size:30px;
				margin:50px auto;
				text-align:center;
				min-height:75px;
			}
		
		</style>
		
		<script>
		
			var buttons =
			[
				{'name': 'Rock', 'icon': '✊🏻', 'beats': {'Scissors': 'crushes', 'Lizard': 'crushes'}},
				{'name': 'Paper', 'icon': '✋🏻', 'beats': {'Rock': 'covers', 'Spock': 'disproves'}},
				{'name': 'Scissors', 'icon': '✌🏻', 'beats': {'Paper': 'cuts', 'Lizard': 'decapitates'}},
				{'name': 'Lizard', 'icon': '🤏🏻', 'beats': {'Spock': 'poisons', 'Paper': 'eats'}},
				{'name': 'Spock', 'icon': '🖖🏻', 'beats': {'Scissors': 'smashes', 'Rock': 'vaporizes'}}
			];
			
			for(let i = 0; i < buttons.length; i++)
			{
				let button = document.createElement('button');
				button.appendChild(document.createTextNode(buttons[i].icon));
				document.getElementById('game').appendChild(button);
				button.addEventListener('click', function() { choice(i); });
			}
			
			function choice(index)
			{
				let you = buttons[index];
				let computer = buttons[Math.floor(Math.random() * buttons.length)];
				let result = document.getElementById('result');
				
				if(you.beats.hasOwnProperty(computer.name))
				{
					increase('won');
					result.innerHTML = 'You Won!<br>';
					result.innerHTML += [you.icon, you.name, you.beats[computer.name], computer.name, computer.icon].join(' ');
				}
				else if(computer.beats.hasOwnProperty(you.name))
				{
					increase('lost');
					result.innerHTML = 'You Lose!<br>';
					result.innerHTML += [computer.icon, computer.name, computer.beats[you.name], you.name, you.icon].join(' ');
				}
				else
				{
					increase('draw');
					result.innerHTML = 'Draw!<br>';
					result.innerHTML += [computer.icon, 'Nobody Wins', you.icon].join(' ');
				}
			}
			
			function increase(id)
			{
				let element = document.getElementById(id);
				element.innerHTML = Number(element.innerHTML) + 1;
			}
		
		</script>
	
	</body>
</html>